using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class healthBar : MonoBehaviour
{
    [SerializeField]
    public Image healthBarSlider;
    public state state;
    public void HealthSliderChange(float endFillPct)
    {
        healthBarSlider.fillAmount=endFillPct/100;
    }
    // Start is called before the first frame update
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
        HealthSliderChange(state.health);
    }
}
